Rules

The Tactical Games

Official Rules

The Tactical Games (TTG) reserves the right to change or modify the rules as necessary, however rules will not change after the beginning of a competition through the completion.  Rule changes are not retroactive, the rule set being used at the time of the competition is the rule set that will be used for that competition regardless of future changes.

The Tactical Games (TTG) RULES

1. FEDERAL AND STATE LAW:

1.1 It is the competitor’s responsibility to know, understand and adhere to all Federal, State and Local Regulations regarding the use and transportation of firearms, including all applicable National Firearms Act(NFA) regulations related to the construction, transportation and use of any firearm regulated by NFA rules.

2. General Rules:

2.1.It is the competitor’s responsibility to read and understand the rules set forth by TTG and agree to be subject to these rules while participating in any TTG event.

2.2. It is the competitor’s responsibility to be present at the daily safety briefs.

2.3. It is the competitors responsibility to read and understand the Written Stage Briefing (WSB)

2.4. It is the competitors responsibility to be present for the verbal stage briefs.

2.5. It is the competitors responsibility to understand and obey any special conditions or requirements stipulated in aforementioned documents or briefs. If there is a conflict in the documentation the following order of precedence shall be used.

2.5.1.The written stage brief supersedes the TTG Official Rules.

2.5.2.The daily safety briefing supersedes the Written Stage Brief. 

2.5.3.The Verbal Stage Brief supersedes the Written Stage Brief.

2.6.Ballistic rated eye protection is mandatory for competitors, spectators, & officials at the event site.

2.7.Ear protection is mandatory for competitors, spectators, & officials while on or near a stage.

2.8.No competitors or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the event site. Any competitor or spectator suspected to be impaired because of legitimate prescription drugs may be directed to stop shooting and to leave the range.

2.9. Competitors must obey venue speed limits and rules. Violation will result in being ejected from the property and assessed a DNF (Did Not Finish) score for the remainder of the match. No refunds will be given.

2.10.Match officials may have to take actions to ensure completion of the match such as removing stages from the competition and any other measures deemed necessary to complete the competition.

2.10.1. In extreme circumstances, if the competition cannot be completed, match officials reserve the right to end the competition and distribute the prizes via a random draw instead of order of finish.

2.11. Any rule not explicitly covered by this document will be resolved with a ruling by the Match Director (MD) or his designee. Rulings by the MD or his designee will be final and will serve as a precedent for the duration of the event.

2.12. In regards to prizes for divisions, the following rules apply:

2.12.1 Prizes will only be awarded to first place in a division with 3-5 competitors.

2.12.2 Prizes will only be awarded to first and second place in a division with 6-8 competitors.

2.12.3 Prizes will be awarded to first through third place in divisions with 9 or more competitors.

3. General Conduct & Dispute Resolution:

3.1.The Tactical Games reserves the right to withdraw a title, trophy, or prize from any competitor at any time, if it is determined that they cheated, used unauthorized equipment, used an advantage not allowed under the rules or the spirit of the Games, or acted in an unethical way in connection with The Tactical Games or its events.

3.2. Competitors and spectators are expected to conduct themselves in a courteous and sportsmanlike manner at all times. Any person who violates this rule may be ejected from the event site at the MD’s discretion.

3.2.1. Competitors may be subject to event disqualification for safety or conduct violations. Disqualification will result in complete disqualification from the event, the competitor will not be allowed to continue nor be eligible for prizes and will not receive a refund.

3.3.Clothing with any offensive or obscene logos, sayings, pictures, or drawings must not be worn or displayed while at the event site.

3.4.Clothing must be appropriate range clothing and provide reasonably adequate protection against minor injury such as scrapes, abrasions, hot brass, or due to tactical activity.  If your clothing is determined to be inadequate for protecting the competitor’s skin, the competitor will be asked to change their clothing to cover their skin appropriately for the stage.  

3.5. A competitor shall be disqualified for unsportsmanlike conduct. Examples of unsportsmanlike conduct include, but are not limited to:

3.5.1.Intentionally altering a target prior to the target being scored to gain advantage or avoid a penalty

3.5.2.Altering or falsifying score sheets

3.5.3.Altering the configuration of firearms or equipment without permission of the MD

3.5.4.Threatening or assaulting other competitors or Event Officials

3.5.5.Disruptive behavior likely to disturb or distract other competitors while they are shooting

3.5.6.Willful disregard of Event Official instructions

3.6.The final decision on all disqualifications and reshoots will be made by the MD.

3.7.If an competitor wishes to arbitrate a score (time finished, number of hits/misses, or any other item) they must notify the scorekeeper and request to arbitrate. The following process will be followed

The judge will provide paper for competitor to record their name, email address, the date and time, and specifics about what they are arbitrating. The competitor must then leave the scoring table.

The Range Official will notify the MD

The MD will review the dispute and make a final ruling

The MD will notify the competitor via email of the decision.

3.7.1. Competitors will email the match director with any scoring related issues discovered during the course of competition.

3.7.2.After completion of the competition on Sunday there will be a final arbitration period. This process is as follows:

Final tallying of the scores will be posted.

The MD will announce the arbitration period start, this period will be left open for 15 minutes unless the arbitrations under review require more time, if so the period will last until all issues have been addressed. 

After the arbitration period is complete the final scores will be posted. No further review of scores will be entertained. No scores will be adjusted after this period.

3.8.After the completion of the last event there will be an arbitration period where competitors will review their scores and any other scores that look incorrect, check for errors and bring them in to the MD with supporting documentation.  After this period of time is complete, there will be a last call.  If there are no more requests, scores are FINAL.  After this time no further review of scores, videos, targets, etc will be had and the scores will remain FINAL regardless of findings later on.  The only exception to this rule is a finding of cheating, at which point changes will be made.

4. Competitor Safety:

4.1.All events will be run on cold ranges.

4.2. Competitors’ firearms will remain unloaded at the event site except under the direction and supervision of an Event Official.

4.3.Firearms may only be handled and/or displayed in a designated safe area.

4.4.Safety areas will be designated by event officials.

4.5.No firearm may be loaded in a safety area.

4.6.No ammunition (including dummy ammunition or snap caps) may be handled in a safety area.

4.7.Firearms may be transported to, from and between stages only in the following conditions:

4.8.Handguns must be unloaded, cased or holstered, de-cocked and with the magazine removed (Cleared).

4.9.Rifles must be unloaded, cased, secured muzzle up or muzzle down in a stable gun cart/caddy, or carried slung with the muzzle up or down. A chamber flag must be inserted, and detachable magazines removed. The use of high-visibility chamber flags is required at all matches.

4.10.A competitor who causes an unsafe discharge will be stopped by an Event Official as soon as possible and shall receive a MATCH Disqualification (DQ).Examples of unsafe discharge include:

4.10.1.An accidental or negligent discharge that travels over a backstop, a berm, or in any other direction deemed by Event Officials to be unsafe. Note that a competitor who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be disqualified.

4.10.2.The discharge of any firearm other than when it is pointed at a target will result in a match DQ.

4.10.2.1.Exception – a shot that strikes the ground within 10 feet of the competitor due to a “squib” 

4.10.3.A shot that occurs while loading, reloading, or unloading any firearm.

4.10.3.1.Exception – a detonation which occurs while unloading a firearm is not considered an accidental discharge. A “detonation” is defined as the ignition of the primer of a round, other than by action of a firing pin, where the projectile or shot does not pass through the barrel (e.g. when a slide is being manually retracted, when a round is dropped etc.).

4.10.3.2.Exception – A “slam fire” detonation caused by the firing pin traveling forward when the gun is on safe during “make ready” that does not travel over the berm or impacts in a safe place. If the gun can be repaired and demonstrated to be safe to match staff the competitor may continue with it.

4.10.4.A shot which occurs during remedial action in the case of a malfunction.

4.10.5.A shot which occurs while transferring a firearm between hands.

4.10.6.A shot which occurs during movement, except while engaging targets.

4.10.7.A competitor who performs an act of unsafe gun handling will be stopped by an Event Official as soon as possible and shall be disqualified. Examples of unsafe gun handling include:

4.10.7.1.Dropping a loaded firearm at any time after the “Make Ready” command and before the “Range Is Clear” command. Dropping a cleared firearm will not result in a match DQ. A firearm is considered clear when the TTG clearing procedure has been completed. 

4.10.8.Use of any unsafe ammunition as defined in Section 5.4 will result in a MATCH DQ.

4.10.9.Shooting of any barricade or prop made of wood on the firing line will result in a Procedural penalty per shot fired. This does not apply to wooden framed walls down range.

4.10.10.Shooting any barricade or prop made of steel within the minimum safe distances outlined in rule.

4.10.10.1 and it’s subsections will result in a Procedural penalty per shot fired. Stages will be built to support the shooter in this not being an issue while legitimately engaging a target.

4.10.11.Abandoning a firearm during a stage in any location other than a designated safe abandonment location (dump barrel for long guns and dump bucket or re-holster for pistol) as stipulated in the stage briefing will result in a MATCH DQ. This includes intentionally leaving a firearm to gain a competitive advantage. Firearms may be staged on designated tables when directed in the WSB at the start of the course of fire (COF) but can never be abandoned or grounded on a table or anywhere except a designated safe abandonment location. Firearms abandoned in an unsafe manner that results in a discharge will result in a MATCH DQ. Firearms may only be abandoned in one of the following conditions:

4.10.11.1.Loaded, safety catch fully engaged, muzzle pointed in the designated safe direction.

4.10.11.2.Completely unloaded (no ammunition in the firearm), detachable magazine removed, muzzle pointed in the designated safe direction.

4.10.12.Unloading any firearm in an unsafe manner or discharging a firearm while not legitimately engaging a target will result in a MATCH DQ.

4.10.13.Allowing the muzzle of a firearm to break the 180-degree safety plane, designated safety plane, or prohibited muzzle safe direction as outlined in the stage briefing. (see also 2.5.11) will result in a MATCH DQ.

4.10.14.In the case of a competitor facing downrange, the muzzle of a loaded handgun may point slightly up range while drawing, so long as it does not point outside an imaginary circle of three (3) feet radius from the competitor’s feet.

4.10.15.Engaging a steel target in an unsafe manner, will result in a MATCH DQ, such as by:

4.10.15.1.Engaging steel targets with handgun ammunition at a range of less than 5 yards.

4.10.15.2.Engaging steel targets with rifle ammunition at a range of less than 40 yards.

4.10.16.Allowing the muzzle of a firearm to point at any part of the competitor’s body during a course of fire (i.e. sweeping) will result in a MATCH DQ.

4.10.16.1.Exception – sweeping of the lower extremities (below the belt) while drawing a handgun, provided that the competitor’s fingers are clearly outside of the trigger guard.

4.10.17.Pointing a firearm, whether loaded or unloaded, in any direction deemed by Event Officials to be unsafe will result in a MATCH DQ.

4.11.Multiple infractions that would result in a STAGE DQ will result in a MATCH DQ.

4.12. Unless otherwise stipulated in the stage briefing, required firearms will begin the stage in the following ready conditions:

4.12.1.Handgun: Loaded to stage specifications and holstered. In the case of single-action autos or double-action autos with manual override safeties, the safety catch must be in the “safe” position. In the case of double-action autos & revolvers, without safeties, the hammer must be down/forward.

4.12.2.Rifle: Loaded to stage specifications and held in the low ready position. Safety catch must be in the “safe” position.

4.13. Competitors may not touch or hold any firearm-loading device or ammunition after the “Standby” command and before the “Start Signal” (except for unavoidable touching with the lower arms).

4.14. Firearms abandonment shall be handled using the “2000-foot cliff” rule. Once a firearm has been abandoned in a dump barrel, it is considered to be no longer available for use in the stage, as if you had thrown it off a 2000-foot cliff. Returning to an abandoned firearm will result in a procedural penalty per shot fired with that weapon after retrieval.

4.15.At no point may the competitor shoot a firearm while holding a second firearm in the other hand, violation will result in a Prohibited Action Penalty per shot fired.

4.16. Hot re-holstering of the pistol will be required during certain stages. It must be returned to the holster in a legal condition as follows: Unloaded, if the competitor has shot the course of fire and is going to move between ranges.  If the pistol has a safety, it should be in the “safe” position. single-action autos or double-action autos with manual override safeties, the safety catch must be in the “safe” position. In the case of double-action autos & revolvers, without safeties, the hammer must be down/forward.

5. Equipment:

5.1. All equipment must start and finish in the same condition. Altering equipment to gain a competitive advantage is prohibited and will result in a DQ.

5.2. Plate Carriers

5.2.1. Women’s Plate Carriers must weigh 12lbs, and Mens Plate Carriers must weigh 15lbs.  Weight of the carrier is measured with NO magazine pouches, attachments, TQ’s, hydration bladders, etc.  The plate carrier must be SLICK.

5.3.Magazine Retention:

5.3.1. Magazine retention can be reconfigured during a match but the style of retention cannot be altered to gain a competitive advantage.

5.4.Ammunition

5.4.1.Handgun ammunition shall be 9mm Parabellum (9x19mm NATO) or larger, unless otherwise stipulated under equipment division rules.  Pistol ammunition must meet or exceed 125 power-factor.

5.4.2.Rifle ammunition shall be .223 Remington (5.56x45mm NATO) or larger, maximum 3200fps

5.4.3.5.45 AK ammunition is acceptable but must not be steel core. Maximum 3200FPS

5.4.4.Ammunition containing tracer, incendiary, armor piercing, steel jacketed or steel/tungsten/penetrator core projectiles is unsafe and prohibited.

5.4.5.No bi-metal ammunition is permitted. Bi-metal is the less expensive Full Metal Jacket made with a lead center, steel jacket, and a copper wash making it appear like the standard lead/copper full metal jacket accepted at most ranges. Competitors will be financially responsible for replacing targets damaged by prohibited ammunition.

5.4.6.Magnets may be used to inspect ammo at any time while on the venue property. Competitors found in violation of possessing/using ammo prohibited in 5.4 and its sub sections will receive a Match DQ and will not receive a refund. Do not bring prohibited ammo to the event.

5.4.7.A chronograph may be used by Event Officials to verify compliance. Competitors may be selected for testing on any basis approved by the Match Director. The chronograph procedure is as follows:

5.4.7.1.Chronograph will be placed 10 yards from the muzzle of the firearm

5.4.7.2.Event staff will load and shoot the firearm over the chronograph

5.4.7.3.rounds will be fired, and the average velocity will be used to determine the power factor.

5.4.8.Handgun power factor requirements are 125PF for 9mm, 165PF for .40SW, .45acp. and 10mm(Bullet Weight in Grains  X  Speed in FPS)/1000= Power Factor  I.e.  (115gr X 1087FPS)/1000= 125.005 PF

5.5.Firearms:

5.5.1.All firearms used by competitors must be serviceable and safe. Event Officials may inspect a competitor’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it must be withdrawn from the event until it is repaired to the satisfaction of the Range Master.

5.5.2.Firearms must be of a factory configuration. Prototype firearms are specifically prohibited. Internal and External modifications are allowed, provided the modifications do not alter the original function and operation of the firearm.

5.5.3.Firearms capable of fully automatic- or burst-fire (“machine guns”) may be used only in semi-auto mode (i.e. not more than one (1) round fired with each pull of the trigger). Violation of this rule will incur a Prohibited Action Penalty of 20 seconds time penalty per occurrence.

5.5.4.No factory safeties may be disabled on rifle/pistol.  This includes the firing pin block, grip safety, and trigger safety. 

5.5.5. Competitors must use the same firearms (handgun, and Rifle) for the entire event, including the optic which is mounted on that firearm when it is initially inspected prior to the event.

5.5.6. Competitors generally may not reconfigure any firearm during the course of the event. Explicitly prohibited acts include changing caliber, barrel length, sighting systems and/or stock style.

5.5.7.Lasers cannot be used unless specifically allowed in stage, prior notice to the event will be given if night time shooting will be required.

5.5.8. Catastrophic Malfunctions:

5.5.8.1.If a competitor’s firearm becomes unserviceable, that competitor may repair their firearm with directly equivalent replacement parts. If replacement parts result in a significant change to the firearm configuration, then the repair must be approved by the Match Director.  This can be done during the course of a stage, however the entire situation will be put under review immediately following the stage.  Any penalties or time added will be done by the MD and the decision will be final. If a participant’s firearm becomes unserviceable, that participant may replace their firearm with another firearm. This can be done during a course of fire, however no competitive advantage should be gained and the entire situation will go under review with the MD immediately after the completion of the stage. If time or penalties are added the decision will be made by the MD and will be final. If it is discovered that a competitor was attempting to gain a competitive advantage the situation will result in a MATCH DQ. 

5.5.8.2.If a competitor’s firearm becomes unserviceable and no replacement parts or gun is implemented, the competitor will receive a missed shot penalty as well as a 5 second penalty for every shot not taken in addition to the misses counted on paper. If points are being used, a point per shot not taken will be removed from the score, as well as an additional point per shot not scored on paper. 

5.5.9.Handgun:

5.5.9.1. Electronic sights, optical sights, and extended sights are prohibited, with the exception of a slide mounted red dot in all divisions.

5.5.9.2.Handgun holsters must be a practical/tactical carry style and must safely retain the handgun during vigorous movement and must completely cover the trigger. Holsters must be secured to the maximum level of retention offered at the start of each stage. Revolver holsters must completely cover the trigger and the cylinder. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross-draw holsters are prohibited.  Belly bags or “fanny packs” are prohibited as they do not adequately protect the trigger from being depressed while in the bags.

5.5.9.3.Unless in the case of a catastrophic malfunction, a single holster must be used for the entirety of the match. Any changes to holsters must be approved by the MD.

5.5.9.4.Magazines length may not exceed 170mm in the case of single column magazines and may not exceed 140mm in the case of staggered column magazines.

5.5.9.5.Calibers Allowed: 9mm, 40s&w, 45acp, 10mm

5.5.10. Rifle:

5.5.10.1. Use of not more than one (1) set of backup irons is permitted but not required.

5.5.10.2. Supporting devices (bipods, etc.) are prohibited.

5.5.10.3. Slings are a required piece of equipment. Slings must remain attached to rifles unless otherwise stated. Slings must remain on rifles for the entirety of the match.

5.5.10.4. A2 or Birdcage muzzle devices, three-pronged or four-pronged devices are permitted.Suppressors are permitted but must stay on the weapon throughout the event.  Blast forward devices are approved (surefire warden). These devices must direct ALL gas in line with the barrel.  Any ports, holes, etc that let gas escape an any direction that is not directly in line and parallel to the barrel will NOT BE ALLOWED.  Compensators and Brakes that are not covered by a blast forward device outlined above ARE NOT ALLOWED UNDER ANY CIRCUMSTANCES. In the event the blast forward device is removed at any point the competitor will be immediately DQ’d.  This rule prevents a muzzle device from obstructing the view of the targets to the person to the left and right of you on the firing line, and has nothing to do with an advantage being gained by a compensator or brake.

5.5.10.5. Drum magazines are prohibited.

5.5.10.6. Coupled magazines are prohibited.

5.5.10.7. Bipods or any type of stabilization devices are prohibited.

5.6 Hand Chalk:

5.6.1 The use of hand chalk is prohibited

6. Scoring and Penalties:

6.1.Missed shots will be assessed a 10 second penalty per missed shot unless otherwise noted in WSB or Verbal Stage Brief. 

6.2.Paper targets will be used in various stages throughout the events. Competitors will be given a written stage brief and verbal walk through explaining the targets, their hit and miss areas, and whether or not there are any low percentage targets. Rounds striking the “hit” zone will be counted as hits, and the rounds striking outside the “hit” zone will be counted as misses.  If a “grease ring” of a round strike touches the “hit” zone line even the slightest bit, the round will be counted as a hit.

6.3.Steel Targets may be utilized.  Steel targets will be counted as hit or miss.  Penalty for misses is 10 seconds unless otherwise noted in WSB or Verbal Stage Brief. Sometimes strike indicator lights will be used to assist the judges in determining whether a round fired was a hit or a miss.  The judges will also be aware of failed strike indicator lights and will be watching for; splash on steel, dirt splash, listen for the sound, and watch for the strike indicator to illuminate. When a judge cannot discern whether or not a round fired was a hit or a miss, the benefit of the doubt will be given to the competitor.

6.4.Bonus targets or stop plates may used to terminate a course of fire.  This is done to allow an competitor to gain points if they are a capable marksman vice just moving fast under a burden.

6.5.All physical and shooting tasks must be performed with the stages original intent, any movements or shots taken outside of the stages intent or task standards are subject to penalties as the MD deems equitable.  If a task is being performed outside of the intent a judge will ask the competitor to stop and return to the point where the movement became unacceptable and redo the task.  In the case a judge does not stop the task or is done outside of the view of the judge the Stage Boss and/or MD reserves the right to add a time penalty after completion.  If you have questions regarding movement standards ask the Stage Boss ahead of time, this can be done privately after the stage brief is completed if necessary.  

6.6.A minimum work requirement will be set in order to score above a zero, if the minimum requirement is not met a “Did Not Finish” (DNF) will be issued for that stage resulting in a score of zero.  In ALL cases the competitor will be able to continue to compete in the competition after receiving a DNF (0) for a stage.

7. RE-SHOOT AND RANGE EQUIPMENT FAILURE:

7.1.For poppers, other hinged targets, falling steel, or clay targets, the following options shall apply under Weather Rules with regard to re-shoots due to range equipment malfunction. If any targets are blown down, fall, or are otherwise defeated by weather related causes BEFORE the Range Officer (RO) has activated the start timer initiating the Course Of Fire (COF), the RO shall stop the competitor, make the COF safe, remedy the target(s), and re-start the competitor.If any targets are blown down, fall, or are otherwise defeated by weather related causes AFTER the RO has activated the start timer initiating the COF, the shooter shall continue the course of fire, but MUST engage the head box of the target or it’s stand with the prescribed number of rounds with the correct firearm for that target.

7.1.1.All hits on paper outside of the scoring area will be counted as misses against the total score for that stage. 

7.1.2.Failure to engage the defeated steel or paper target will result in all applicable Failure To Engage (FTE) penalties.

8. Disassemble Rule:

8.1.In all intermediate divisions and Masters 50+ there is a disassemble rule. This rule is intended to allow people to continue in the competition, however incur a major time penalty by moving items one at a time.

8.1.1.The competitor may disassemble the implements and take them down piece by piece.

8.1.1.1.The original movement standards must remain.  If it was an overhead carry, the pieces must be carried overhead, if it was a farmers carry they must be farmers carries.

8.1.1.2.ONLY ONE ITEM MAY BE MOVED AT A TIME, under no circumstances may multiple items be moved together.  i.e. an axle bar collar must be moved by itself.

9. Coaching:

9.1. Competitor judges and volunteers must correct a shooter if they are engaging an incorrect target but will not provide any other shooting coaching/instruction. 

9.2. Competitor judges and volunteers can and should provide the competitors with information during the physical test portions such as rep count or time remaining. 

The Tactical Games Scoring (Example)

The Tactical Games scoring is designed to weigh each stage equally on a 100 point scale. How you finish on that 100 Point scale is a direct representation of how you performed compared to the top score in your division.  Weighing each stage on a 100 point scale is important so that one stage does not dominate the event.  Then your points across the event (usually 6 stages) are totaled up to give you a points total.  The scores are reflected in a percentage of first place giving final scores.

Your time is converted to seconds, and your total penalties (mainly 10sec per miss) are added to the time.

 What this looks like on a sample stage:

Competitor A-

Time-  8:30  Misses- 11

Converted-

Time- 510sec  Misses 110sec

Total Score-

620 seconds

Competitor B-

Time- 7:13  Misses- 8

Converted-

Time- 433sec  Misses- 80sec

Total Score-

513 seconds

To get the final stage score competitor A’s score will receive a percentage of points based off competitor B’s winning score.

(513/620)100= 82.74%

This means that competitor A’s final score on the stage will be 82.74 points, which is a direct representation of their performance compared to competitor B who will earn a score of 100% for winning the stage.

This scoring system is also based off of a 100 pt per stage system and works integrated with the primary scoring system of TTG as outlined above.  This system will be used in AMRAP style events where points will be awarded for hits and pre-established partitions in the physical event. 

Example:

competitor A-

Shooting Points: 98  Physical Points: 103

Points Total: 201

competitor B-

Shooting Points: 87 Physical Points 105

Points Total: 192

Competitor B will earn a percentage score based on competitor A’s winning score.  

(192/201)100= 95.52% or 95.52 Points

 

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