Tac2Gun Official Ruleset

Any rule not explicitly covered by this document will be resolved with a ruling be
the Match Director or his designee. Rulings by the Match Director/designee will be final and will serve as a precedent for the duration of the event.
FEDERAL AND STATE LAW:
It is the competitor’s responsibility to know, understand and adhere to all Federal, State
and Local Regulations regarding the use and transportation of firearms, including all
applicable National Firearms Act (NFA) regulations related to the construction,
transportation and use of any firearm regulated by NFA rules.

1. COMPETITOR EXPECTATIONS, CONDUCT & DISQUALIFICATION(S)

Expectations
It is the competitor’s responsibility to read and understand the rules set forth by
Tac2gun and agree to be subject to these rules while participating in any event.
Remember this is both a shooting & physical event, you will be asked to
negotiate physical obstacles & challenges. Nothing is designed to be outside the
bounds of what can be found in life.

General Rules
1.3.1 Rule #1 Go out and have fun, just showing up is half the battle.
1.3.2 Rule #2 Competitors are expected to give their best effort, this is about you
figuring your failure point and learning/growing from it.
1.3.3 Rule #3 Don’t get hurt. Give it your all but everyone has a day job and bills to
pay.
1.3.4 Rule #4 This is a competition, but very much so a training event. Encourage
your fellow competitors, cheer them on. If you see someone struggling and
know a solution to their problem, don’t keep it to yourself.
1.3.5 Rule #5 You WILL run the same firearm(s) and gear throughout the
entire match (both days). Tac2gun has given maximum flexibility to
competitors in what they can bring and use, this is an integrity violation if
caught (see below).

Conduct
2.1 Anyone displaying unsportsmanlike conduct will receive an immediate match DQ
with no refunds. This applies to competitors and spectators alike and can be one
of the following:
2.1.1 Integrity Violation
2.1.1.1 Altering the configuration of your gear or any firearm after you’ve gone
through the check-in procedure unless approved by the MD. Some gun or
gear ideas seem good on paper but don’t work out on match day; however
you have to work through it and make adjustments AFTER the match has
concluded.

2.1.1.2 Communicating directly to a competitor actively competing on a stage outside of yelling like everyone else. I.E. no Peltor or electronic communications directly to a person while they are competing.

2.1.2 Cheating
2.1.2.1 Intentionally altering or falsifying your score through practiscore or your score sheets. 2.1.2.2 Intentionally altering a target to achieve a better score.
2.1.3 Being a dick
2.1.3.1 Threatening or assaulting anyone at an event.
2.1.3.2 Disruptive behavior likely to disturb or distract other competitors while they’re on a stage. 2.1.3.3 Willful disregard of Tac2gun staff or RSOs.
2.1.3.4 Intentionally breaking stage props or Tac2gun equipment (banners, signs etc).

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2.1.3.5 Disobeying speed limits or driving like an idiot onsite. There can be kids present at events, act accordingly.

2.1.4 Alcohol & drugs
2.1.4.1 Being under the influence of alcohol while the match is ongoing. This
applies to everyone, MDs, RSOs, competitors and spectators. Save
cracking open a cold one UNTIL AFTER the match has concluded.
2.1.4.2 Being under the influence of illegal prescriptions or drugs of any kind.
2.1.4.3 Being under the influence of legal prescriptions if it affects your ability to
competently handle a firearm. If it says don’t take this and handle heavy
machinery this may apply to you.

  1. Disqualifications
    3.1 A Disqualification (DQ) will be handled by the Tac2gun Match Director and the
    ruling will be final. Competitors will not be allowed to continue competing and no
    refunds will be given. Dependent on the nature of the DQ a competitor can
    choose to assist in volunteering or may be asked to leave the event per the
    Match Director. DQs are as listed:
    3.2 Unsportsmanlike conduct (see conduct section)
    3.3 Violating a safety rule (see safety section).
    3.4 Breaking the 180 degree rule:
    3.4.1 180 Bay rule: Competitor is facing downrange in a defined bay. Any muzzle
    that clearly points past 90 degrees in the left or right transverse plane will be
    considered breaking the 180. This is up to the discretion of the stage RSO.
    3.4.2 Handgun holstering: Competitors will be holstering handguns, both loaded &
    unloaded during stages. The gun must be fully in the holster, with your hand
    off the gun before breaking the 180. Attempting to re-holster the gun past this
    point will be considered a 180 degree violation.
    3.4.3 Natural Terrain Safety Limits
    3.4.3.1 The safety plane is defined by the direction of travel through the entire
    course of fire. RSOs will identify to competitors any targets that cannot be
    engaged past specific points or specific muzzle safe areas on that stage.
    Ultimately it is your responsibility to ask the RSO if there is any question
    on safety limits for these stages.

3.4.4 An accidental or negligent discharge (defined as)
3.4.4.1 Discharging a round while manipulating the firearm during

loading/unloading, reloading or malfunction clearing. This is applicable
during the entire event period, not just on stages.

3.4.4.2 Discharging a round within 5’ of yourself unless there is a target being

engaged in that distance.

3.4.4.3 Discharging a round over a berm an RSO deems is an unsafe direction.
3.4.5 Dropping a loaded firearm, regardless if it lands in a safe direction.
3.4.6 Sweeping yourself or anyone else with a loaded firearm
3.4.6.1 This is entirely up to the discretion of the stage RSO discretion.

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  1. What is NOT a DQ
    4.1 Dropping an unloaded firearm. You will wait for the RSO to pick up the firearm,
    render it safe and continue on with the stage. Your penalty is the time lost
    getting it back.
    4.2 Slinging or unslinging an unloaded rifle and inadvertently sweeping someone on
    a stage. Regardless if your firearms are cold, you as a competitor are expected
    to maintain muzzle awareness at all times.
    SAFETY RULES
    1 Know and follow the (4) rules of firearms safety
    1.1 Know the condition of your firearm(s) at all times
    1.2 Keep your finger completely off the trigger & outside the trigger guard when not
    actively engaging targets.
    1.3 Keep every firearm pointed in a safe direction.
    1.4 Know what you’re shooting at and what’s behind it at all times.
    1.5 Additionally, if your firearm has a manual safety, it needs to be engaged until
    you’re ready to shoot on a target. Firearms with a hammer decocker must be
    engaged before leaving a shooting position.
    2 Cold Range Standards
    2.1 Every Tac2gun event and every stage will be run as a cold range meaning
    competitors firearms will remain unloaded at all times, until on each individual
    stage, and as directed by an RSO or their designee.
    2.2 You will not leave a stage with a loaded firearm, doing so will result in a match
    DQ.
    3 Handling of firearms
    3.1 Any handling of firearms not on a stage needs to be in a designated safety area
    or facing into the front or back of a vehicle (i.e. pointed at the engine
    compartment).
    3.2 Safety areas will be generally regarded as any berm or earthen obstacle, and
    you need to be within 20’ of that berm, pointed into the berm.
    3.2.1 You can perform optics, lights checks etc., do draws/up drills while in the
    safety area or at the back of your vehicle.
    3.2.2 DON’T handle a firearm and magazine (loaded or unloaded) at the same
    time until physically on a stage. Doing so will result in a stage did not
    finish (DNF).
    3.2.3 Muzzle awareness is still present and enforced even in safe areas.

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4 Transporting firearms around the event site & up to stage area
4.1 Don’t be stupid, firearms will be transported unloaded between stages.
4.2 This does not apply to an individual’s CCW. We do not advocate going through
extra steps trying to unload your CCW for an event. Be smart, leave it holstered and
in a safe area within your vehicle throughout the event.
4.3 Handguns need to be at minimum unloaded and holstered with no magazine
inserted. Anything extra such as holstered & locked open is fine, but not mandatory.
4.4 Rifles need to be at minimum bolt locked open, on safe with no magazine inserted
(chamber flagged or bagged is also acceptable).
4.4.1 If in a caddy or cart the rifle needs to be muzzle down
4.4.2 If slung the rifle can be muzzle up/down, just maintain muzzle awareness when
bending over, etc.
5 Eye & Ear Protection
5.1 Eye & ear protection are required at all times by competitors and spectators while on
the event site and on each stage.

DIVISIONS & AWARDS

1 Division(s)
1.1 Pro: Top shooters and pro athletes apply here (both men & women). Nothing is
absent in your capabilities; you can shoot with the best and have the physical
conditioning to keep up. You are going to put everything on the table each stage;
there will be more shooting and the physical elements will be harder than other
divisions. Skipping any physical elements will incur a heavy time penalty. Weights
will top out at 150-200lbs for the men and 120-150lbs for the women. Your gear
needs to weigh at minimum 15lbs dry (no perishable items such as magazines,
water, food); all other items can stay on (TQs, radios, etc), yes this applies to both
men & women.
1.2 Journeyman: You are an everyday person, you have the guns & gear but feel
somethings needs improvement. 75% of the shooting will be within your capability,
but you will stretch your firearms further than most of you ever have. Weights will
top out around 120-140lbs for the men and 80-100lbs for the women. Physical
obstacles can be skipped, but will incur a heavy time penalty. A perfect division to
test yourself, your equipment and learn your capabilities. Your gear needs to weigh
minimum 12lbs dry (no perishable items such as magazines, water, food), all other
items can stay on (TQs, radios, etc).
1.3 Slick: Some people don’t care to compete in gear, that’s ok we’ve got a division for
you. Bring the bare necessities and come on out, as long as you can carry up to 3
mags of rifle and pistol you are set. Weights and shooting will be the same as the
“journeyman” division, you have the option to bypass physical obstacles for a time
penalty. There are no weight requirements for any gear you decide to bring.

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2.0 Awards
2.1 Per each division: Top 3 competitors
2.2 Masters: Top (2) men’s master in each division will be eligible for an award.
Master is defined as minimum 50 yr. old on the first day of match.
2.3 Women: Top women in each division will be eligible for an award. This will be
defined as someone who was a biological woman at birth.
GEAR, GUNS & AMMO REQUIREMENTS

1 Gear Requirements
1.1 Plate carriers, chest rigs, split rigs, LBE rigs are allowed, but it must meet the
minimum weight requirement(s) listed below. Whatever is checked in, must be
used the entirety of the match with no alterations and no exceptions. A
combination of items (i.e. chest rig + personal backpack) can be used to meet the
minimum weight requirement. This does not include a standard gun belt (single
or two piece) in meeting the weight requirement.
1.1.1 Any gear used will be worn and go with you throughout the entire stage
unless detailed in the stage brief.
1.1.2 All gear will be worn during any physical obstacle/challenge unless otherwise
specified in the stage brief.
1.1.3 Any catastrophic failure(s) in gear that results in it being unusable needs MD
approval before being substituted.
1.2 Holsters
1.2.1 Holsters are required for handguns, any holster that will absolutely retain your
handgun during dynamic movement and if inverted is allowed. OWB and IWB
is allowed. This will be function checked on registration/check-in
1.2.2 Restrictions: Serpa style holsters, Uncle Mikes nylon style holsters, leather
holsters without a retention strap.
2 Weight Requirements (This applies to both men & women for each division)
2.1 Gear will be measured dry with no consumables (i.e. magazines, water, food
etc). Everything else can be left attached and on your gear (radios, TQs, mag
pouches, flash bangs etc). Just remember, whatever you start the first day with
will be run the entirety of the match.
2.1.1 Any gear centered around a belt style system (i.e. jungle rig, LBE or similar)
will not include a competitors handgun for making minimum weight
requirements.
2.1.2 Pro Division: 15lbs minimum
2.1.3 Journeyman Division: 12lbs minimum
2.1.4 Slick Division: No minimum weight requirement

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3 Handgun Requirements
3.1 Minimum caliber 9mm or larger
3.2 No restrictions on:
3.2.1 Optics or irons, any optic must be slide mounted.
3.2.2 Comps or porting
3.2.3 Weapon lights
3.3 General Requirements
3.3.1 Holster (see gear & weight requirements above)
3.3.2 Magazines: 3 minimum, more are recommended
4 Rifle Requirements
4.1 Minimum .223/5.56 NATO caliber
4.2 No restrictions on:
4.2.1 Muzzle devices or suppressors
4.2.2 Magazines
4.2.3 Bipods
4.3 Restrictions:
4.3.1 No sandbags or any bag used for stabilization can be attached to the rifle or
used by a competitor unless provided for in the stage setup.
4.4 General Requirements
4.4.1 A way to aim (no restrictions, use irons up to any magnification)
4.4.2 Sling
4.4.3 Magazines: 3 minimum, more are recommended
5 Handgun Ammunition Requirements
5.1 Minimum of 9mm parabellum (9×19 NATO) or larger
5.1.1 There is no minimum power factor requirement, but there will be falling steel
calibrated using standard 9mm commercial ammo, plan accordingly.
5.1.2 Recommended minimum round count to bring (250 rounds)
6 Rifle Ammunition Requirements
6.1 No tracer, M855/Green tip or any other armor piercing, steel jacket or bi-metal
ammunition is allowed. There is no minimum power factor requirement.
6.2 Competitors found to be using any of the above are financially responsible for
damages to equipment and will receive a match DQ.
6.3 Recommended round count to bring (300 rounds)

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CHECK-IN PROCEDURE/MATCH VERIFICATION

1 Check In Procedure
1.1 Bring your phone/camera, rifle, pistol and gear to the designated check-in area. All
guns need to be unloaded, locked open, on safe with no magazine.
1.2 At check-in competitors will fill out any applicable range waivers first
1.3 Competitors will then have their gear weighed to ensure it meets minimum
standards (see weight requirements above). If a competitor’s gear does not meet
the minimum requirement, they must find the correct weight difference before
returning to be re-weighed.
1.4 Competitors firearms will be function checked for safe operation
1.5 At the completion of check-in both competitors and tac2gun staff will take a picture
of their gear and firearms in its current configuration. This is to ensure that every
competitor completes the match as they started it.
2 Match Verification
2.1 During the match every competitor should expect to be spot checked for gear and
re-weighed at least once during the match.

LOADING, UNLOADING & MAGAZINE RETENTION

Loading at beginning of a stage
1.1
1.2
1.3

Moving with firearms during a stage
2.1
2.2
2.3

Unloading firearms
3.1 Unloading of both handgun and rifle will be the same, regardless if between
movement in a stage or at the conclusion of a stage.
3.1.1 Remove the magazine first
3.1.2 Rack the slide or charging handle
3.1.3 The RSO is visually looking for a round to eject. If the firearm went to slide
lock/bolt lock the RSO is looking for a clear chamber.
3.1.4 The RSO will call “clear” and the competitor is free holster their handgun if
applicable or move with the rifle to their next point on the stage.

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Magazine retention
4.1 Magazines with ammunition need to be retained.
4.2 Magazines without ammunition can be left behind.
4.2.1 Sometimes stage logistics requires magazines be retained regardless, this will
be identified in the written stage brief.

STAGE INFORMATION

1 Written Stage Briefs
3 Equipment Failures & Stage Re-Shoots
3.1 Equipment Failure(s) You are expected to service your firearms, gear and ammo
BEFORE you arrive onsite. If you experience any personal guns or gear failures
DURING a stage you will need to work through it, no re-shoots will be given if:
3.1.1 Your pistol or rifle goes down
3.1.2 Your optic stops working
3.1.3 Your gear (plate carrier, chest rig, etc) fails
3.1.4 You lose zero on your optic
3.1.4.1 If you lose zero so badly that you can’t confirm where your round is going, the

RSO will stop you. There are no re-shoots for this.
3.1.5 You have ammo issues causing the firearm to malfunction.
3.1.5.1 Exception: Any suspected squib round will cause the RSO to immediately
stop the competitor. The competitor will clear their firearms, proceed to a
safety area to visually confirm no squid has occurred. Competitors will be
offered a re-shoot once confirmed.

3.2 Equipment Substitutions
3.2.1 If a gun or gear fails competitors can swap it out after a stage, but it must be
approved by the Match Director before use. In general it needs to be roughly the
same, i.e. you can’t go from a iron pistol to an RDS pistol, or a red dot rifle to a
scoped rifle.
3.3 Re-Shoot(s) Will only occur under the following conditions:
3.3.1 You have a suspected squib round and you/an RSO stopped shooting for safety
reasons
3.4 Any target that falls, gets blown over by weather before an RSO starts a competitor
on the stage will cause the RSO to stop the competitor and reset the stage.

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3.5 Any target that falls or fails after a competitor has begun due to weather, etc will
not be held against the competitor. You must still engage those targets with the
required round count and these will be counted as “hits” in good faith.
4 Completion of Stages
4.1 Tac2gun may have to take actions to ensure completion of the match such as
removing stages from the competition and any other measures deemed necessary
to complete the competition.
4.2 In extreme circumstances, if the competition cannot be fully completed, Tac2gun
reserves the right to end the competition and distribute the prizes based on the
stages completed by each division.

SCORING & PENALTIES

1 Scoring
1.1 The scoring format is “Time Plus Points”:
1.1.1 Each stage is worth a total of 100 points.
1.1.2
1.1.3
1.1.4
1.1.5 Static steel is considered “hit” when struck by a round and the RSO sees a visual
or auditory cue it’s been struck.
1.1.6 Falling steel must drop when struck to count as a hit. Plate rack steel that falls
and bounces back up is counted as a hit. Falling steel that gets turned but stays
up doesn’t count, it has to hit the ground.
1.1.7 Falling steel is calibrated to fall when hit in the scoring zone with FMJ
ammunition out of standard firearms (i.e. a Glock 17 and 16” .223).
1.1.8

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2 Penalties
2.1
2.2 Scoring Penalties
2.2.1
2.2.2
2.2.3
2.2.4
2.2.4.1 “Close Miss”: Any miss within 100 yards with either firearm is a 10s penalty
unless otherwise stated. This can vary per event and is based on the
estimated raw time for a stage.

2.2.4.2
2.2.4.3

2.2.4.4

ARBITRATION

1 Rulings
1.1 The stage RSO will make the initial ruling on their stage.
1.2 If a competitor does not agree with an RSO’s ruling they may request the Match
Director. The Match Director will make a final ruling based upon the following:
1.2.1 Listening to the RSO or stage designee
1.2.2 Listening to the competitor in question
1.2.3 Any supporting video evidence
2 Scoring Arbitration
After the completion of the last stage there will be an arbitration period where
athletes will review their scores, check for errors and bring them to the MD with
supporting documentation.  After this period of time, there will be a last call.  If there
are no more requests, scores are FINAL.  After this time no further review of scores,
videos, targets, etc., will be had and the scores will remain FINAL regardless of

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